Game Engine Basics

This project covered the basics of rendering, shaders, terrain generation, and game engine architecture.
August 10, 2017

My Part

This project was ambitious with creating one feature each week. Therefore, we decided to split up the task into two people tackling the algorithms and two people integrating it into the engine. I was on the team of integrating it and debugging any issues with other systems.

Learnings

The project was quite overwhelming. Learning everything from C++ over system architecture to shader at the same time was a hard challenge. Having a team to solve issues together was immensely useful as everyone had different expertise and views on the problem.

Developed by

Felix Kosian
Julius Krüger
Fabian Nadegger
Anna Wagner
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