Game Engine Basics

This project covered the basics of rendering, shaders, terrain generation, and game engine architecture.
A project from the course “Game Engine Design”
Development time: 1 semester
August 10, 2017

My Part

This project was set up as a single feature each week. Therefore, we decided to split up the task into two people tackling the algorithm and two people integrating it into the engine. I was on the team of integrating it and debugging any issues with other systems.


The project was quite overwhelming. Learning everything from C++ over system architecture to shader at the same time was a hard challenge. Having a team to solve issues together was immensely useful as everyone had different expertise and views on the problem.

Developed by

Felix Kosian
Julius Krüger
Fabian Nadegger
Anna Wagner
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