Paper Town

This social game is meant to bring the gaming and real-world closer together by going outside, collecting resources on a 1 to 1 map, meeting new friends with whom you can later trade, and building a town of your own.
A game for the course “Social Gaming”
Development time: 1 semester
August 1, 2018

My Part

My responsibility was the server code, providing a REST API for managing users, groups, buildings, and resources with corresponding DB entries. One focus was the trading system in which users can create trade offers that can then be accepted by other users. When both users accept the deal, they can collect the results to allow a simple and safe way to exchange resources.

Learnings

Thinking in a server-client concept is quite different from that of local games. Challenges arise from connection problems over cheat protection to the necessity of a well-defined API interface. I found it especially interesting to design user interactions.

Developed by

Felix Kosian
Fabian Nadegger
Anna Wagner
Elisabeth Neumann
Clemens
Scroll to Top