Unified Symbolic AI Tool (Master Thesis)
As this is my thesis, the whole project was done by myself. This includes a in-depth analysis of Behavior Trees, State Machines and Decision Trees with a proposal on combining the different methods. Development of an integrated tool for the proposed method directly in the game engine with a visual node editor, custom serialization and live debugging.
Planning and time management is crucial! Developing a larger and complex project requires a structured approach. It is easy to loose focus when working too long on a specific feature. Taking breaks and focus back on the whole project is always a good idea. Another big part is testing especially when developing a new concept. Not only automated tests for the code but also practical use-cases with a demo.