Core Systems

Game development at its core. Low level engine components, theoretical work and large subsystem architectures.

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Raytracer in Rust
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DebugExample
Unified Symbolic AI Tool
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Lag_compensation
Fairness in Multiplayer Network Games
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DemoTake2
Volumetric Light Scattering
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GED-Game
Game Engine Basics
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Additional core concepts of game development

Network
A collection of projects which focus on networking Fairness in Multiplayer Network...
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Game AI
Game AI Projects A collection of all the projects where I was responsible for some sort of Game AI. Anything...
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Rendering
Rendering A collection of projects which focus on rendering Raytracer in Rust...
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Game Physics and Simulations
A collection of projects which focus on game physics and simulations Boids simulation...
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Procedural Generation
A collection of projects which focus on procedural generation Wave Function Collapse...
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Virtual Reality (XR/VR/AR)
A collection of projects which focus on Virtual Reality Hover Hero Read More...
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